The Particle Dynamic Magic system contains everything one needs to control particles in the most creative and unique ways. Spline editor and emission, Turbulence and forces, Particle Painting and propagation, Skinned/procedural mesh emission, Terrain and projection conformation are some of the new features in v1.2. Version 1.3 includes new features like the Transition Manager, the gameobject painter, the music module (MUSICles) and masked mesh emission. The new version 1.5 includes advanced dynamic effects (fire and ice), advanced collisions (particle to particle), animated gameobject particles for unlimited control, refractive water streams, guided missile effects, new bonus cartoon pack and much more. The new Static & Dynamic batching mode in v1.6 allows great performance and minimal draw calls in refractive effects and particles. Version v1.7, among the many new features offers more Transition Manager options, for total control of the transitions, script injection for dynamic effects on the targets & a multi targeting system for spells. The new version 2.0 takes the asset to a new level, with a big range of new features and controls, a new 100+ ready to use FX library (for 300+ total FX), extended dynamic decals with material awareness and optimizations with new pooling and single source emission techniques.
Online WebPlayer demos:
The demos are dynamic and it is possible to interact and play with the manipulation spheres and toggle the background to better view some of the effects. Clicking on "Settings" will open up various options for some of the effects. Use the "c" button to lock the camera and allow easy manipulation of spline nodes..