InfiniGRASS is the new next generation grass making suit from ARTnGame productions. The asset provides a robust grass and prefab painting and optimization system, which allows very detailed next gen grass to be placed in mass quantities on any surface. The grass is controlled for performance with auto grouping, batching and LOD systems that minimize CPU usage, reduce draw calls and enable dynamic options like stepping on grass or making it grow.

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InfiniGRASS Demo
InfiniGRASS with Sky Master v3.0 Demo
Performance Demo

- Create grass of high detail with any shape and material on any surface, in both Unity editor and while playing the game.
- Unlimited amount of grass can be placed on a map, the LOD system will make sure draw calls remain low at all times.
- Smooth shader fade option in LOD and cutoff distances
- Total control over performance, with adjustable LOD, grouping and batching systems and compete freedom in grass definition and shading.
- Dynamic grass possibilities. Use any motion or script on grass, only limited by concurrence.
- Grow grass in play mode and paint it on any surface with a static collider.
- Interaction of grass with scene objects, e.g. throw items to level grass.
- Static and dynamic batching, for best performance in each use case.
- Spectacular shadows, lighting and grass density
- Dynamic snow growth on grass
- Complete integration with Sky Master ULTIMATE v3.0, for best lighting, snow coverage control and water combination.
- Global Wind simulation with per grass type weighting for total control
- Translucent lighting emulation
- Powerful grass editor, with complete control over painted grass properties.
- Fence creation system, with automatic batching for maximized performance (working in both play mode and Unity editor)
- Rocks and other prefabs placement system
- Extensive collection of ready to use preset grass brushes.
- The system can also be used as a general 3D decal system, the grass is just one of the many possible applications.
- Rocks can be painted on top of each other to create various constructs.
- Special grass placement controls, for reducing unnecessary detail and adapting grass to the environment.

The framework is written in C# code and the source code is provided.

All items in the images are painted using the InfiniGRASS system (e.g. grass, rocks, mushrooms). The Sky, Lighting, Clouds, Volumetric fog, Water-Ocean and Snow are provided by Sky Master ULTIMATE v3.0