Artengame consists of a group of dedicated participants, that have been developing an ambitious 3D RPG. The game stated in XNA and has moved to Unity3D. It is a game of exploration, party based, real time combat and as amazing art as we can put in. The project is very large and with graphics that try to rival the big boys, so Unity and asset store was the key to actually having a demo close to completion and the whole gameworld constructed. After years of developing systems for the game, we felt that the in house developed systems we used could benefit other developers and thus we are now officially on Unity asset store with the Particle Dynamic Magic particle framework for advanced particle, spline & dynamic decal effects, GI Proxy system for fully real time Global Illumination, Sky MasterULTIMATE for a complete sky, weather & water solution and InfiniDy series (InfiniGRASS, InfiniTREE) for extreme foliage & decal optimization, view distances and next generation look.