Sky Master ULTIMATE v3.4 - New volumetric cloud system, coming soon

 
 
 
 


Sky Master has been submitted to Unity Asset Store and is coming soon.

Sky Master Demo

------------------------------------------------------------------

Particle Dynamic Magic v1.7 released !!!

New features include:

- Create/paint cities and destroy them as see fit

- New Transition Manager features for complete control of particle systems and targets

- Multi targeting spell system with attribute injection features (e.g. freeze and break targets)

- New standalone mode for Dynamic Batching

Create/paint cities and destroy them as see fit
 
Coming soon in PDM v1.7, together with the new Transition Manager, Multi targeting spell system and standalone Dynamic Batching.
Create/paint cities and destroy them as see fit
 
Coming soon in PDM v1.7, together with the new Transition Manager, Multi targeting spell system and standalone Dynamic Batching.

 

News

Particle Dynamic Magic v1.2 has been submitted to the asset store. Adding Dynamic Splines, Turbulence, Gameobject particles, Procedural, Projection and Mesh effects and more

2014-05-29 18:50

Hi everyone,

The Particle Dynamic Magic v1.2 pack has been submitted to Unity asset store and pending review.

The features:

  • Global forces, Gravity, Planar Gravity, Swirl and spin effects, Attract and Repel

  • Turbulence with dynamic vortex creation (multithreaded)

  • Spline particles with spline editor and dynamic play mode manipulation of splines

  • Skinned animated / procedural / simple mesh and image based emission.

  • Projection based emission and surface normal conformation for gameobjects.

  • Gameobject scattering and emission (all particle effects apply)

  • Particle painting & propagation (e.g. set on fire and catch fire effects)

  • Terrain conformation for auras and grass/flower fields

  • Dynamic lightning with auto targeting

  • Editor preview and multiple demos & prefabs for all effects

Particle Dynamic Magic v1.3 has been submitted to the asset store. Adding Dynamic Transitions, Music module, Masked mesh emission and Gameobject painting.

Hi everyone,

The Particle Dynamic Magic v1.3 pack has been submitted to Unity asset store and pending review.

The new features:

  • Gameobject painter, with support for texture based brushes. Fully dynamic conformation to surfaces, painted objects may follow the surface as it moves or rotates (or keep the intially painted position). Gameobjects can have wind effects and be colored by brush texture (play mode)

  • Transition manager, a tool to control particle transfer among various emitters. Multiple targets support. Spline to mesh (or skinned, procedural mesh), spline to spline and mesh to mesh (any type). Coloration modes from skin texture or custom coloring of particles, colors may transfer from skin texture to splines and any other combination

  • Masked emission for skinned, simple and procedural mesh particles, particles may emit from certain body parts to allow better control of particle placement on meshes. Follow surface normals mode allows mesh particles to align to the source mesh surface correctly.

  • Particle music module, a new way to manipulate particles through music, that uses all the Particle Dynamic Magic effects for unlimited effects. Control scale, coloration, size, turbulence etc with music. Example scene included